![]() This ensures that each move you make is considered carefully. With a limited number of moves with which to fulfil given criteria, you'll become stumped on certain levels until you've figured out the optimum strategy. Should you do this, you'll need to wait for your stock of hearts to fill back up, at which point you can continue. There are well over a hundred levels included with the free download, and you can play for as long as you like provided you don't lose too many lives by failing the levels. The longer the line, the higher the score. You know how this works by now: a grid of icons (in this case, jellies) is presented to you, and you need to draw a line connecting at least three of them to remove them from play, at which point more icons tumble from above to fill the empty space. Though it's not a revolution in games design, Jelly Splash does just about enough to set it apart from similar offerings, thanks to its entertaining experimentation within the (now tired) genre it's attempting to muscle into. Heck, it's so crowded that Jelly Splash isn't even the only game of its type with the word "Jelly", or a word ending in "ash", in its title. I've played a fair few of them myself for Pocket Gamer, including this one, this one, and this one. ![]() The App Store isn't exactly short of line-drawing puzzlers.
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